Jelly Monby Ideas Framed
- Live in Store
- Live App
"Very innovative gameplay.Haven't played a game like it before on my iPad."
"this is a great game that the creators should be very proud of."
"Cute and challenging, should keep kids busy for a while!"
"The characters are really cute."
"My kid loves this lovely green alien."
An alien ship has crashed right in front of you. A weird alien kid is out of the ship with few locked boxes. To save the kid you need to unlock the boxes by entering solving the puzzles.
Jelly Mon is a brain-teasing pattern-based puzzle game complete with vibrant graphics, intuitive controls and outstanding soundtracks. The underlying gameplay is matchstick puzzle with dynamic hints and solution check feature, never before seen on any similar game. To be successful you need to use creative thinking and your visualization power.
A Gameplay trailer is available here:
1. Around 80 levels, constantly adding more
2. 6 unique level themes
3. Most advanced implementation of matchstick puzzle
4. Cute character
5. Amazing HD graphics
6. Outstanding soundtracks
7. Game Center leaderboard
So, get busy with Jelly Mon in this unique puzzle game which includes 70+ exciting levels in 6 unique theme packs.
Why Should You Back This App?
In short, the game deserves a chance to make itself visible to the potential App store gamers. For that we need marketing money.
"Jelly Mon" is fun, casual and challenging game with a very cute character who likes to eat Jelly Bean. We believe the game has the great potentiality and elements like the games Angry Birds or Cut the Ropes. While spending money to make the game as beautiful and complete as possible, we fell short of money for marketing. We believe with proper marketing, the game can reach at the top of the charts, only then more gamers can be aware of the game and we can get satisfaction of putting out our hard work in it. We do not want to go to big publisher, we want your help :).
Thanks in advance.
What Will The Money Be Used For?
Marketing channels mainly.
Extending development phase to add more levels/ packs.